Humanoid robots: physical action gates for manipulation and access
Humanoids blend navigation, grasp, and building access. Gate unlock, handover, and locomotion with blast-radius scoring and dual-approver for high-risk moves.
Humanoid robots combine locomotion, manipulation, and human-scale access — doors, tools, objects. One poisoned command can move mass in the real world. Physical action gates are mandatory, not optional.
High-risk actions
unlock_door/ building accesshandover_objectto unknown partiesmove_to_locationin public spaces
Blast radius + dual approver
Sanctum scores reversibility, physical-world impact, and value. Policies can require two distinct approvers for manipulation near humans — with mobile verify for field ops.
Embodied AI policy gate · Mobile verification · What is Sanctum
More: all posts · runtime trust layer · open Sanctum Console
