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Humanoid robots: physical action gates for manipulation and access

Humanoids blend navigation, grasp, and building access. Gate unlock, handover, and locomotion with blast-radius scoring and dual-approver for high-risk moves.

May 5, 20268 min read

Humanoid robots combine locomotion, manipulation, and human-scale access — doors, tools, objects. One poisoned command can move mass in the real world. Physical action gates are mandatory, not optional.

High-risk actions

  • unlock_door / building access
  • handover_object to unknown parties
  • move_to_location in public spaces

Blast radius + dual approver

Sanctum scores reversibility, physical-world impact, and value. Policies can require two distinct approvers for manipulation near humans — with mobile verify for field ops.

Embodied AI policy gate · Mobile verification · What is Sanctum

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